Resources and Design Theory

Graphic Design Links–Design Collections:
Featuring online collections or galleries that show stylish & contemporary graphic design.

50 Stunning Examples of a Great Redesign: No two people are going to agree with every design on this list, but this is a great introductory example of what is old, outdated and unmarketable in design versus what is new.

20 Corporate Brand Logo Evolution: This collection traces the evolution of 20 major corporate logos, from humble beginnings to their current state. Even non-designers will find this both interesting and nostalgic.

Great Footers in Web Design: Sometimes the best parts of a design are the things that often get overlooked. This is a collection of footers (the bottom-most designed element of a web page).

Graphic Design Links–Writing & Design Theory:
Featuring informative articles and blog posts about graphic design, its relevance, direction and history.

This Way to the Web, Print Designers!: This is definitely a must-read for graphic designers, especially those thinking about branching out into web design.

8 Simple Ways to Improve Typography In Your Designs: An article from Smashing Magazine describing basic typographic principles applied to web design. Does your site have good typography?

The Fifty Dollar Logo Experiment!: Thinking about getting something (a design) for nothing ($50 dollars)? You’ve got to read the hilarious, and poignant, 50 dollar logo experiment first.

Web Design Links–Theory & Practices:

“Above the Fold” in Web Design: CX Partners reports on an extensive eye-tracking study that shows it is okay to have relevant content “below the fold.” In fact, sometimes it is better to have less content above the fold, as it encourages users to scroll down (which they are perfectly comfortable doing).

7 Essential Do’s & Don’ts of website naviagtation: Especially useful for new designers coming into the field.

Quotes and Bit Size Bits of Theory

“The truth is that all a designer can really do is make the identity (aka logo, trademark) as appropriate (honest) as possible and then let the company itself interact with the public to create the ‘identity’. Designers who claim they do “identities” are lying. The population, the rabble, creates the identities based on the behavior of the company.” – Art Chantry